Awaysis
Team size: 10 | My Role: Level Design, Documentation, Narrative, Tools, Pipeline and Production | Platform: PC, Xbox, PlayStation, Switch | Engine: Unreal 5
For Awaysis I was in charge of creating the levels for both the campaign and multiplayer modes. I was responsible for making the studio wide level production tools and pipeline, having authored over 30 of the shipped levels myself.
Ninja Slayer
Team size: 4 | My Role: Level Design, Documentation, Combat Design, Gimmick Design | Platform: PC, Switch | Engine: Unreal 5
For Ninja Slayer I designed the levels, gimmicks and boss fights to our client's specifications while also assisting with production as part of a 4-person team in both English and Japanese.
Kokeshi Kikou
The Journal of a Lonely Moon
Breaking Wheel
Team size: 6 | My Role: Level Design, Documentation, Gimmick Design, Production | Platform: PC, Switch | Engine: Unreal 4
Breaking Wheel is a 2.5D action platformer where you play as a wheel that drinks lots of coffee. I designed stages and gimmicks in UE4 and helped with the creation time line to ensure we hit our target of releasing on steam and mobile.
Outplay Entertainment
Bethesda Mods






