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Awaysis

Team size: 10 | My Role: Level Design, Documentation, Narrative, Tools, Pipeline and Production | Platform: PC, Xbox, PlayStation, Switch | Engine: Unreal 5

For Awaysis I was in charge of creating the levels for both the campaign and multiplayer modes. I was responsible for making the studio wide level production tools and pipeline, having authored over 30 of the shipped levels myself.

Ninja Slayer

Team size: 4 | My Role: Level Design, Documentation, Combat Design, Gimmick Design | Platform: PC, Switch | Engine: Unreal 5

For Ninja Slayer I designed the levels, gimmicks and boss fights to our client's specifications while also assisting with production as part of a 4-person team in both English and Japanese.

Kokeshi Kikou

Engine: Unity

Kokeshi Kikou is a solo project that adapts Basho's Narrow Road To The Deep North into a kokeshi based video game.

The Journal of a Lonely Moon

Engine: Unity

Journal of a Lonely Moon is a solo project that explores themes of friendship and loneliness.

Breaking Wheel

Team size: 6 | My Role: Level Design, Documentation, Gimmick Design, Production | Platform: PC, Switch | Engine: Unreal 4

Breaking Wheel is a 2.5D action platformer where you play as a wheel that drinks lots of coffee. I designed stages and gimmicks in UE4 and helped with the creation time line to ensure we hit our target of releasing on steam and mobile.

Outplay Entertainment

Team size: 8 | My Role: Level Design, Localization | Platform: Mobile | Engine: Unity

During my time at Outplay, I worked on designing mobile puzzle games and localizing them into German. Work was done in Unity.

Bethesda Mods

Engine: Creation Kit

As a hobby I created custom quests for Bethesda games that have over 100,000 downloads.